stellaris protectorate vs vassal. In my WC run I made Ming who controlled half of Asia. stellaris protectorate vs vassal

 
 In my WC run I made Ming who controlled half of Asiastellaris protectorate vs vassal  Each protectorate gives you 0

But each protectorate grants you +1 influence and becomes a vassal once he catched up in tech. Flight_Harbinger. Legacy Wikis. subjects. Yeah. 1. In the default galaxy map mode, subjects have the same color as their overlord. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. Vassals are very bad. Every. So I turned a sector into a scholarium while in a federation. To answer myself: No, it isn't. Here's what I mean: if you go to war with a certain size empire (have had this happen several times so far), it can be too. The likelihood of them accepting my independence is currently . . 25 influence. ago. You get secret fealty CB on their overlord. Protectorate is way much better, than vassals. AND you can integrate protectorates into your empire. Ryuzenshi • 1 yr. Trying to vassalize in the mid-late game. There’s no natural way to swap without releasing them at one point. Yea. So the chance of me getting to 40% of his Tech and becomming a vassal seems rather low. Making federations baseline and replacing one or two of the points with something vassalization related could go a long way. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. There have been a number of changes to the game since then. Yup, made sure of that too. Likewise you should be able to form a federation with your vassals. 4. 4. GazOCee. Communicate with the vassal and select the option; it should be the bottom most option available. The Protectorate gains a major research-bonus to all technologies that their Overlord has already researched, and is automatically converted to a Vassal when having progressed far enough technologically. Once that has happened you should then be able to choose a specialisation. Invading usually a better option. Stellaris Real-time strategy Strategy video game Gaming 2 comments Best RandomScifiFan • 5 yr. I declared war against an empire without realising that it was a vassal of an empire that was "overwhelming" in economy, military and technology and got absolutely destroyed, after which point I wound up being a protectorate of them because I was surrounded by hostile empires on all sides except for the the overwhelmingly powerful one and needed to if I. Unless this was specifically changed recently, this 10-year timer still applies to protectorates gained through. Then you can integrate them quicker. Problem is if you're superior in technology you'll just get a protectorate soon enough. But it clearly needs tweaking. (This requires a monarchy government to use, it lets all vassals expand on their own and reduces the relation penalty that Vassal power has By 50%. Never rely on them for anything. Demand Vassalization is automatically replaced with that when the target empire far enough behind. ago. However, I am still pulling further and. I want to break free from being a subject but 'Declare War' option is closed; when I move the cursor over, it says "You cannot declare war on an allied country, break the alliance first. In addition, they have a huge +80% research speed to any technology their Overlord has. It happens in multiple games. Trouble is War declaration is NOT an event stellaris automatically pauses for by default. ago. Alloy foundries are a good way to stopping being a vassal. Lady Crimson (RIP) Jul 13, 2018 @ 7:34am. Before that, protectorate-turns-vassal happens with weak cordial empires, and I just play along my federation allies' claim wars. Vassal - the everyman. I slowly start to expand in the direction of my new vassal, painstakingly building mining and research stations, and then giving them the systems. Learn more about Vassalization Rebalance at GameJunkie. Downside you can't directly control Vassal's fleet and if you put too much power in Vassals you risk them rebelling. The leader of the vassal state used to act as vice roy, subedar or jagirdar of the main state. Involuntary protectorates (those forced on by war, or those forced on uplifted species) will not give you +1 influence. Don't allow someone to 'protect' your empire. 5. You can just stack that up. Content is available under Attribution-ShareAlike 3. you always have Subjugation CB if they refuse. 3] [9d15] What version do you use? Steam What expansions do you have installed? All Do you have mods enabled? No Please. 2 as they do not start with. They get a one sided defense pact with. well. Stabilization vassal-relationships are for using Vassal A to empower the Overlord for further expansion against other empires B and C. If you drop a 600 influence cost vassalage negotiation on current vassal that has only 400 influence in their stockpile, they won't be able to refuse. they won't be too happy afterwards but I don't know if that actually matters in Stellaris (unlike, say, EU4, where disloyal. Funny is the contracts allowed it. Best. They'll like you a lot after the war so it will really come down to size/power difference between your empire and theirs. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. Vassal, tributary and subsidiary don't have all those bonus but have risk of being turn to protectorate. You should try, I said 10 from the top of my head but as they grew (slowly, but they did) I got some 70 energy and 30 minerals before makng them protectorates. That said if you declared the war you should have had the option to choose between vassal and tributary. If you want a protectorate, you need to either force it on an AI empire or enlighten primatives. Things were nice, but they noticed we would eventually surpass them and started integration. Content is available under Attribution-ShareAlike 3. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. ; About Stellaris Wiki; Mobile view If anything being in a federation should increase the willingness to become a protectorate if not a vassal if you have positive relations. ago. A vassal also run the risk of a full diplomatic integration by their Overlord. Steps to reproduce the issue. Technically loyal vassals could be useful in war, but in practice you never get loyal vassals that are powerful enough, and so far the AI wasn't very helpful. )A vassal state is any state that has a mutual obligation to a superior state or empire, in a status similar to that of a vassal in the feudal system in medieval Europe. 5. Vassals can be everything, from tributary-like contracts, to specialist contracts, protectorates, offensive, defensive or no military allies at all. if you want their territory you vassalize, if you want their energy credits and very much dont want to annex them you go tributary. It is okayish. Even in the context of a micro-vassal strategy, the real power comes not from 100 EC, but the overlord holding spam and federation member synergy for micro-members. A tributary can't be customized in the same way, and simply pays you a tax of resources to maintain their freedoms. Most princely states in India were vassals of British India before independence of India. Since you can do contract. 6. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. I have 2 other vassals/protectorate but that doesn’t matter. ago. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppre The system is just bad. It's honestly almost ALWAYS better to conquer and release as a vassal. Once they have 50% of your researched techs they become a vassal. Make sure they're hemmed in. A protectorate will follow you into war. Yet still they wont agree to it under these terms. In any case, you automatically have defensive pacts with vassals/protectorates, and defensive pacts drain influence. Have an authoritarian faction. The most you can do is integrate them then release them. 4. make a protectorate. there's a lot to say about stellaris' war systems. No scrappers or whatever their. #1. What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. It's small vassals that are completely useless. which likely won't happen unless you declare war on. My vassals keep having rebellions Al the time. There is a vassal policy and if its set to oppressive we should be able to force anything onto the vassal. Vassals that have already been specialized do not automatically demote even if their tech falls way behind. Okay, they are my closest ally, but from the looks of things they won't ever agree to being a vassal/protectorate, and so there's always the possibility of them getting a government ethics shift and relations souring. Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. You may decide to do this if; the size of your empire is becoming a bit difficult to manage or you have gained a sector too far. Tributaries do have a benefit to them. However, a megacorp also entails a trade build (usually), and that produces CG. PanglosstheTutor • 7 yr. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. If you arent a megacorp then you get the expropiate casus belis. your master with the goal to release you. Best. Please note these costs are over and above a base cost of 20 influence points. Stellaris is getting so many supra-national forms of governance, I'm getting a little confused. If other empires guarantee their independence and their combined strength matches your alliances, they might try a coup. Thread starter Thaduck; Start date May 9, 2022; Jump to latest Follow. It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. Now I have grown to the point where I am as powerful as my Overlord. Yes, one vassal may be able to build a powerful enough laser, but. 5. Have your vassals all follow your doomstack. Vassals quickly allow you to reach a good naval capacity with the good tradition and their fleets can reach pretty nice values while you still gain massive sciencefor having a small number of. ago. force_integrate <Empire ID>. If you use this CB, the former subject will join your side in the war. isn't entirely true either: you have to be superior in fleet, tech and economy at once. Played as one with 3 planets (wanted to play tall). There seems to be no way to become. stigmund77 First Lieutenant. The requirements for initiating diplomatic annexation are: The subject's vassalage has lasted at least 10 years. This page was last edited on 7 June 2023, at 04:39. #2. They get a significant (i think 80%) boost to research if you already have the tech. Subsidiaries only pay energy, while tributaries pay both energy and minerals. vassal liberation/secret fealty wars are radically stacked in favor of the overlord. " If you're REALLY strong, you may even see fallen empires as "inferior". 25 influence a month, and you can integrate them if you want. In the default galaxy map mode, subjects have the same color as their overlord. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. also, if they are a protectorate, they get a huge boost to researching the techs that their protector (you) already know. Except maybe espionage that causes a political incident. bane_howlingmoon Mar 18, 2018 @ 5:42am. We should also have agency in releasing sectors as specialist empires. This probably works best with wealth generation, 75% tax on a one system vassal would then be a 7. Open it with a text editor and change the value of protectorate_tech_threshold from 0. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. You need to be neighboring to project the power necessary to protect your vassal/protectorate or threaten your tributary. Forced submission: You automatically get a subjugation Casus Beli on any empire that is overall "inferior" to you in fleet, tech, and economic power. Stellaris. If you declare war, they automatically declare war on the same people, etc. Conquest is better, but vassals are fun for role playing. In CK3, you can modify contracts whenever the hell you want, so long as you have the money/blackmail/whatever to do so. A Workshop Item for Stellaris. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). In my WC run I made Ming who controlled half of Asia. g you can puppet brazil for 5 infamy if they are your protectorate and have neutral opinion. Stellaris. Yes, one vassal may be able to build a powerful enough laser, but. 37 votes, 46 comments. . Stellaris Wiki Active Wikis. All Discussions. 4. ago. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. ; About Stellaris Wiki; Mobile view Puppet is a modern term, and usually is just a state with teh same goverment as yours, and that is completly complient to you vassal is a medieval term and usually allows alot of autonomy, depending on the type of vassal it may be, some consider a tributary as a vassal, and some other consider the King of England (also the duke of normandy) as a vassal (he was, but he also wasnt) the term is. For everything else, you can manually change the terms of an agreement, but the other party has to accept those terms before. Все. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ago. Historical examples Hittite Empire Main article: Hittites Troy was a vassal state of the Hittites, along with other Arzawa lands. They do lose the difficuilty bonus, yes. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. " Ironically, 'Dissolve this Alliance' option is also grayed out, it says "We are a subject, it's not up. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military. Sectors: You can't switch planets in and out of a vassal's control with the press of a button. ”. 53 Badges. 6 comments. So as a Space Ming you want/need tributaries. 4. Or through a specific origin, although without some serious content to back it up it’d be a bit of a waste if an origin. . Subsidiaries and branch offices. Be careful, if you get a new protectorate in mid-game, they will probably never be able to reach the 40% as they start with basic tech, even if you give them free research boost. lubed_assassin. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. ago. Progenitor is best for late game, since you can do vassal silliness. [deleted] • 5 yr. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. Protectorates get an 80% tech discount helping them catch up. You can only make an empire into a protectorate if they are much weaker than you. Wait. Or if you give your vassal expansion. Unless they changed it, Protectorates gain additional research bonuses to technology you, their overlord, already has. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. If you have 50%+ higher in tech it locks them out of all vassal types except protectorate. 1. Ablative vassal armor. Go to Stellaris r/Stellaris. Europa Universalis IV has 310 Achievements worth 1405 points. After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. Take away the war and you're just. An overlord can spam the demands with no timer to exhaust all influence from their vassals. Just make sure to status quo on vassal wars instead of fully win them, which will convert all captured enemy territory to your side as a vassal and make them your ideology so they love you. They have an added benefit of reduced tech cost for the nation on the receiving end. Diplomacy allows you to protect another empire or become protected by one. Two I uplifted so they are 1 system vassals in the middle of my Empire and another I took from a neighboring state and has about four systems and is in the direction I would. Toggle signature My Unofficial Patch to Stellaris 2. Pre-FTL civilizations are civilizations that have yet to develop the technology necessary. willldebeast • 4 yr. If the sky is the limit, and you have tons of influence, you can constantly make single system vassals. 1 game reach the point of enlightenments. Removes outside species from empire for managing faction attraction and unity costs. Once that's figured out, you just have to type one line of code to allow protectorates to be integrated. Either you lost a war that your overlord waged against you to make you a protectorate, or you had the Scion start, in which you start the game as a vassal of a fallen empire. With allies and vassals being completely brain dead during wartime the benefit of the vassal having a fleet is null. Protectorates ruin successfully managing vassals. Creating a Vassal Out of A Sector. Legacy Wikis. I don’t want to go to war because I have a good relationship with them and they are allies with most of the rest of the galaxy. Protectorate: Can be sponsored in various ways as part of the contract for influence. I have been thinking about this for a while and I think vassalisation is overpowered. 05 and that's it. The use of vassal states continued. (which will probably make them immediately downgrade to a Protectorate), integrate it, delete its labs, fill those slots with commercial zones, and re-release it for huge net benefit. In the folder Stellariscommonagreement_presets you can find the file 00_agreement_presets. They cannot be incorporated into your empire (a true vassal with a complete technological mismatch would be very difficult to incorporate into a multi-planet empire), will not join in your wars (though are protected by your guarantee), and receive 80% reduced tech costs (I believe that is the current number). A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. After 2 techs completed, i could only ask to be their vassal. 5 loyalty (0. ago. Vassal Stole My Planet b/c of new Claim System. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. Fluffy-Tanuki • 21 days ago. They get a one sided defense pact with. To do this method, whoever you’re trying to make your Vassal must be at peace. Make sure the planets you are trying to release don't have culture shock or nerve stapled. Tehnomaag •. Previously in Stellaris, subjugation was rarely a more compelling option than simple conquest, and being subjugated often essentially meant a permanent decline of your empire and a “Game Over” screen in your near future. Having a protectorate gives . x. It's the only way that the AI will ever be enough to a human player in tech to be worth mentioning. sedmeister. Once it's explored, the two systems with an endpoint for the wormhole become adjacent from your fleet's perspective, so just. Protectorates will not join your wars (you’ll still join theirs). I too remember the wiki stating they'd become protectorates, but they never did for me. This page was last edited on 7 June 2023, at 11:13. Stellaris Wiki Active Wikis. ago. I don't understand why vassals drain influence. Integrating a vassal is almost always better than releasing it to attack it, because you can be integrating the vassal while also attacking someone else with the vassal's assistance. They also generate +1 influence per month for their overlord. For all of you who cry that it takes 100 years to integrate a vassal let's look at the facts. We slowly, methodically, build up our infrastructure. Your vassals will then rebuild those depleted fleets so you don't have to. And suddenly, a new fleet drops out of ftl, and you think you're doomed. Which is stupid, but that's for another discussion. I believe that as a xenophile empire a way to peacefully incorporate aliens should be to enlighten them, wait until they become vassals and then annex them (a slower but more morally acceptable alternative to infiltration). ago. 0. I have a vassal (of type Vassal, not Protectorate). Get support for the faction to at least 20%. Zijkhal • 4 yr. You have 2 options for war, vassalize or cede planets. To Integrate Vassal or to Not Integrate Vassal? King of Malta. It was fun seeing Sorann attack his ex-federation member. 2. I'm currently in the mid-game of Stellaris and building up a pretty big empire. (So in case as humans you move your capital to alpha centauri and. A vassal or client state can be diplomatically annexed by its overlord through the Annex vassal option. You can't get the good vassals if you have too much tech, it sucks. 25 monthly influence. I don't believe that a vassal/tributary can have subjugates themselves so I. [You are in both cases still obligated to protect them] 2. ; About Stellaris Wiki; Mobile view Like Vassal 1 focuses all its invention on making a laser which can heat plasma up. Empire ID. AI empires that are vassalized are, virtually by definition, weaker to begin with and are typically behind the curve economically and militarily even with their resource cheats. Once they get enough tech they immediately turn into a vassal. And most people play on fast speeds rather than normal. PanglosstheTutor • 7 yr. You can not integrate subsidiaries. MathyM Colonel. The only civics that should be blocking that action are Inward Perfection and Determined Exterminators according to the wiki. The Asimov update makes a further distinction between a protectorate and a vassal. How far ahead of your vassal are you on tech? It's possible you're just on the threshold where they're forced to become a protectorate because they're so far behind, then they advance to a vassal when they research a tech, but then you research some techs, so they drop back to a protectorate, and so forth. So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. By: lpslucasps. 0 unless otherwise noted. If you win the war, you'll get the empire as your subject. • 1 yr. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. You do this by growing your influence in these vassal kingdoms. They are always nice to have just for the influence gain. I waited eagerly by the border, checking their war status at the beginning of every month while I twiddled my thumbs and played gardener to my galactic empire. Protectorates for the influence. Could even do its own federation type and give more of a reason to use the feudal civic outside of roleplay if it was a requirementWhen it reach 60% of techs of its master, it turns into vassal. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. by Yaddah_1. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. 0 unless otherwise noted. Best. ago Conquering directly just gives you the planets and populations directly, and will generally be strongest. All that said, Protectorates are by far the best subject type to stock up on, for that sweet +0. Empires of all ethics have the option to leave a subject as vanilla vassal or tributary. They will protect your lance battleships with their bodies, your vassals throwing corvettes and cruisers into the line of fire while your battleships open up with the big guns. Report. vassals can be integrated into your empire so you can eat them without claims or war. Suzerainty ( / ˈsuːzərənti, - rɛnti /) includes the rights and obligations of a person, state or other polity which controls the foreign policy and relations of a tributary state, but allows the tributary state internal autonomy. Each has its own strengths and weaknesses. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. In addition, they have a. So, if you have enough influence, you can brute force the change. 4. 2. However, the real allure of a megacorp vassal is the ability to get 75% basic resource tribute from that energy. (4 planets) here and I can just choose to free/conquer planets, I cannot make them my tributary, or protectorate, or vassal - although they do not have any allies or something like that. Protectorates are tricky because usually the technology gap doesn't exist to create them but I've had luck doing it with newly self-enlightened races. (-1000 trade acceptance) I've been called into a border war by another empire; we've won, but I ended up with 3 systems filled with fungoid dudes that I do not want. Unless its from an Advanced AI Empire at the BEGINNING of the game, then no, its not worth it. You can easily rename your capital system, and so, you can easily rename your subjects. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. Protectorates are the only way to artificially boost influence, at . Slightly increased the weight of technologies to protectorate modifier, from 0. The problem ATM with getting a specialized vassal early in the game is that even if you subsidize their tech they tend to fall behind yours to the point where they stop being a vassal and start being a protectorate, which. so they will usually catch up and at some point the protectorate "upgrades" to a normal vassal. I tried searching around to see if there was some explanation of the existing state of these mechanics, but didn't have much luck. You get secret fealty CB on their overlord. ago. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. When you start it, you will be shown the amount of influence required to integrate. Originally posted by Danny: Yet, you can have a federation with just your vassals XD. ) They are not obligated to fight in your wars while vassals are. 5. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. ago I think that both having vassals and being a member of the. The protector will reduce the cost of discovered technologies by 50%. ) They get a major bonus to their research rate by getting techs that you already know offered at a vastly reduced cost. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably means that bug is fixed in my mod. Apr 28, 2021 1. I want to know what's better, protectorate or tributary. Now, with origins, you can jump into Hegemonic gameplay straight away. Basically you need three things: You need to be on good terms with them. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. The federation system in Stellaris has much more potential for more interesting things in the context of subservient relations, vassals of various types etc… After a protectorate becomes a vassal, you must wait 10 years in order to annex them (the game says 3600 days) and THEN you get control of their planets and fleets. Squeezing the most out of your vassals. r/Stellaris • De-tox vs climate restoration. 2. 3. AND you can integrate protectorates into your empire. I just technologically enlightened two races, immediately making them vassals. But if you're worried about taking everyone on at once, this way the vassals fight on your side during the war. Meaning oyu have to declare your goal within X number of days. Due to the guarantee and Subject Relationship, Trust grows quickly up to 100. would like to know too!! #1. Release the sector as a Vassal, then free it. Less2 May 13, 2022 Jump to latest Follow Reply I have 4 vassals. lordxanon. Ehm, relative vassal strength malus is based on SUM of your all. Also there is an ascension perk called "shared destiny" that lowers the cost to integrate vassals into your empire by 50%. If you choose a specialist vassal contract, there's a minimum they have to contribute, the maximum can go up to 75%, but there's a minimum obligation the overlord has to contribute to the. Also, you should be able to release your subjects.